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FBI Seattle victim-outreach notice on Steam malware investigation

Public Sector Action
First reported
Last updated
Happening score
H score 24
1 unique sources, 1 articles

Summary

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The FBI Seattle Division issued a mid-March 2026 victim-outreach notice asking gamers who downloaded malware from Steam to help identify affected victims in an active investigation. The notice matters because it ties a public-sector cybercrime response to a campaign that allegedly targeted users between May 2024 and January 2026. It also names multiple games linked to the effort, including BlockBlasters, Chemia, Dashverse/DashFPS, Lampy, Lunara, PirateFi, and Tokenova.

Related Happenings

FBI Seattle Division Steam malware victim notice

Law Enforcement
H score14 First: 13.03.2026 22:52 Last: 13.03.2026 22:52 Sources 1

About this happening: The FBI Seattle Division is seeking affected Steam users in an ongoing malware investigation tied to eight malicious games, expanding the case’s victim pool and he...

Malicious Steam games distributing infostealers and cryptodrainers

Malware Activity
H score15 First: 13.03.2026 22:52 Last: 13.03.2026 22:52 Sources 1

About this happening: Multiple Steam games were used to deliver information-stealing malware, putting players' credentials and cryptocurrency wallets at risk. The abuse spanned eight...

Scattered Lapsus$ Hunters announce shutdown and go dark after forming a multi-group cybercrime umbrella

Threat Actor Meta
H score25 First: 17.09.2025 22:12 Last: 17.09.2025 22:12 Sources 1

About this happening: Scattered Lapsus$ Hunters and associated aliases announced they are shutting down and going dark, a notable ecosystem shift that could affect how multiple cybercrime g...

Timeline

  1. 16.03.2026 13:15 2 articles · 4mo ago

    FBI Seattle victim-outreach notice on Steam malware investigation

    Initial Disclosure

    In mid-March 2026, the FBI began a victim-identification outreach effort tied to a Steam malware investigation. The initial phase focused on collecting reports from affected gamers and mapping victimization across the identified games.

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